Going back to places inFallout 4during a second playthrough can be fun just by redoing certain activities. The game is full of details, and many players tend to focus on the main storyline the first time, which means they might overlook side quests, hidden items, and other important features. They also may just run through areas without realizing how special they are.

Playing again lets players explore more thoroughly, find hidden treasures, read terminals for extra background stories, and scavenge more effectively. There might be a powerful weapon or armor they didn’t see before, making it worth the time. Moreover,there’s so much to doin the gamethat even experienced players can find something new during a return visit.

Super mutant behemoth Swan roars as he emerges from the water in Fallout 4.

10Swan’s Pond Has An Iconic Fight

A Super Mutant Worth Remembering

Swan’s Pond inFallout 4may seem like a small and ordinary place at first, but it has good reasons for players to return in later playthroughs. There is valuable loot, but the super mutant waiting for players is the more important feature. The super mutant is namedSwan, a tough super mutant behemoth who guards a legendary weapon called the Furious Power Fist. This weapon is great for close combat and can really boost the player’s power, especially early in the game.

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Swan can regenerate health, meaning players have to be strategic about sneaking awayand coming back. Besides the powerful weapon, Swan’s Pond has a lot of lore told through scattered notes and logs. These reveal a disturbing story about the groundskeeper’s experiments and the unfortunate fates of those involved. Additionally, Swan’s Pond is close to other locations like Hubris Comics, making it easy to explore. Codsworth’s nostalgic memories of the pre-war park nearby also add an emotional touch to the main character’s background.

Various Fallout 4 mannequins.

9Hubris Comics Is A Must-See Location

The Silver Shroud Is Waiting

Hubris Comics, located next to Swan’s Pond inFallout 4, is a site that players shouldn’t overlook. It’s not just filled with nostalgic pre-war vibes but also offers a lot of valuable lootand an interesting backstory. Unlike many other places in the game,Hubris Comics has a variety of hidden items. Grognak’s Axe, a strong and famous weapon, can be found in a secure display case.

Players will also discover many magazines and comics throughout the shop, including issues ofGrognak the BarbarianandAstoundingly Awesome Tales. Beyond the regular loot isthe outfit for the Silver Shroud.This is the pre-war hero whose adventures were played on the radio. Part of a really fun quest is to find this gear and use it to hunt the wasteland’s criminals, but even without theSilver Shroud quest, it’s cool to get the outfit.

Human and Super Mutant versions of Virgil in Fallout 4 with lab in the background.

8Jamaica Plain Can Become A Great Settlement

Wonders You Won’t See Anywhere Else

Jamaica Plain might look like a simple, spooky place full of ghouls inFallout 4, but it is pretty rewarding. The Find theTreasures of Jamaica Plain questis the main attraction, which centers around a treasure hunt that went horribly wrong before the War. Players will find the remains of the treasure hunters, each with their own stories and loot. Learning about characters like Sal, Carl, Luke, and the Standish couple makes the game more interesting.

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Jamaica Plain is valuable for more than just its initial quest. Its moderate size and unique buildings make it a great spot for a settlement, especially for players looking for a place that’s both nice to look at and historically significant. Unlike some of the larger options players find elsewhere,the mix of natural cover and defensible spots makes it a compact but safe settlement. There aren’t many resources right in the settlement, so players need to manage their resources carefully and plan efficiently.

Father and a Courser from Fallout 4 with a super mutant laboratory behind.

7Cabot House

A Diamond In The Rough

Cabot House, located in the beautiful Beacon Hill neighborhood, is a great place to revisit inFallout 4because it looks amazing. The house showcases stunning pre-war architecture in the harsh, post-apocalyptic world.As players explore Cabot House, they’ll uncover a family story filled with drama.Each member of the Cabot family having their own personality and moral issues.

All the items respawn when players reload the area.

The choices players make during The Secret of Cabot House affect the family’s fate and the overall vibe of the place, so visiting it often and makingdifferent choices lets players see differing endings. Players can also find a Fat Man and mini-nuke in the basement, a Zeta gun on the second floor, and many steamer trunks filled with useful gear.

6Rounding The Bases In Diamond City

Get The Home Run! Achievement

Running around the bases in the baseball stadium is something players should do every time inFallout 4.It initially helps unlock the Homerun! Achievement, which is a nice nod to real-world baseball. The Diamond City guards encourage it, too, in random dialogue. To begin, look for the home plate on the ground between Publick Occurrences and All Faiths Chapel.

Then, head to the right, moving past the Dugout Inn. The first base is located on the steel walkway that curves to the left. After that, continue straight to find the next base on the wooden planks floating in a puddle as players enter the farm area. Next, run to the left down the alley, passing the Valentine Detective Agency. The third base will be at the intersection at the end of the alley. Finally, run past the security office andreturn to the home plate.

fallout 4 sole survivor promotional poster.

5Vault 75 Has An Unsettling Background

One Of The Most Disturbing Vaults

Vault 75 may seem like just another place filled with Gunners inFallout 4, but it has a lot more to offer in terms of story and replay value. The main focus of this Vault is a disturbing experiment by Vault-Tec. As players explore,players can find notes and computer terminalsthat reveal this unsettling background. This is an awful harvesting experiment by Vault Tech.

The tests themselves involve selective breeding and genetic manipulation of children. The children either die in the brutal training to keep them healthy or “graduate” and are executed and harvested. The enemies change depending on the player’s chosen faction, making each playthrough feel different. For instance, if players side with the Institute,they might see synths guarding the Vault, which offers a unique experience compared to battling Gunners in another run.

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4The USS Constitution Is A Fun Sci-Fi Ship

Sail One Last Time With Ironsides

The USS Constitution inFallout 4is worth visiting because the scene after finishing the quest is so interesting. Basically,a pre-war warship was upgraded with post-apocalyptic technology crewed by quirky robots. When players first findthe shipstuck in a building, they’re greeted by Ironsides, its quirky captain with a funny but endearing attitude.

While many Fallout 4 players think they know how the Gen 3 Synths were made, the truth is far more horrifying with surprising links to old enemies.

The main quest, Last Voyage of the USS Constitution, mixes humor and action, and the player has to choose betweenhelping the robotic crew or a group of scavengers. The choices the player makes affect the outcomeof the story.If players help Ironsides, they get a cool but destructive ending with the ship’s final launch, which opens up a new area. On the other hand, siding with the scavengers leads to a different but still rewarding conclusion.

3UFO Crash Site Is Now A Great Fallout Tradition

Many Players Miss This One Their First Time

The UFO crash site inFallout 4might seem like a small, one-time event, but there are several good reasons to return to it in later playthroughs. Unlike the rest of the post-apocalyptic world, this area adds a unique, alien element that stands out. It’spretty exciting the first time, but the second time is for the loot.

Players can sneak up on the alien and kill it without getting into a big fight.

Inside,a wounded alien is guarding a special weapon:the alien blaster pistol. While players can find plenty of ammunition, it doesn’t come easily, so they must use it wisely. Taking down the alien makes the area safer for future visits, even if the loot isn’t exceptional. It’s still fun to go back and see how the alien fights.

2Trinity Tower Is Full Of Combat (& Loot)

A Great Battleground With Good Rewards

Trinity Tower is a building with a ton of combatand is much more fun than any other battle inFallout 4. Climbing up the tower, from the cooking station on the first floor to the locked cell at the top, is fun andfilled with different enemies and loot on each level. The layout can feel like a maze, requiring navigating stairs, ramps, and elevators.

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Trinity Tower is also important for the “Curtain Call” questline,where playersrescue Strong and Rex Goodman. So, after plenty of shootouts and excitement, players meet one of the strongest companions in the game. So, it’s really worth returning to.

1Yangtze-31 Chinese Submarine Has An Unsettling Atmosphere

Finally Meeting Up With Captain Zao

The Yangtze-31 is a Chinese submarine found in Boston Harbor, and it makes for an interesting spot to revisit inFallout 4. Captain Zao, acharacter who would’ve been a nice companion, is asurprisingly calm survivoramong his crew of ghouls. His story, revealed through logs and the submarine’s worn-out condition, highlights the wide-reaching impact of the Great War, even in deep waters.

The submarine is detailed and feels like a small world on its own. Players will find plenty of unique items as they explore different areas like the bridge, reactor room, crew quarters, and armory.The layout creates a tight,somewhat unsettling atmospherethat adds to the overall experience. Different rewards are also based on the player’s choices, encouraging players to return. The player can find Zao’s sword, a powerful weapon, andcollect Fusion CoresinFallout 4.