Summary

Players have discovered a unique NPC interaction inBaldur’s Gate 3that only triggers under certain conditions. Both Origin characters and NPCs alike are incredibly reactive inBG3; they have nuanced responses to almost anything a player chooses to do, from their races and classes, to what they’re wearing, to what they decide to pick up. Still, there are so many options for players that little details like this one are still being discovered.

It’s unknown whether this dialogue has always existed, or was added, alongsideother newBG3scenes, in updates since launch. However, it fits seamlessly with the rest of the game, and makes for a wonderful little detail during what may be one of the game’s bleakest chapters - and may even extend beyond that.

Dark Urge with Lae’Zel and Karlach looking concerned in Baldur’s Gate 3.

85% Of Baldur’s Gate 3 Players Are Still Avoiding This Character, And I Know Why

A surprisingly low number of players are opting for this Baldur’s Gate 3 Origin character and it could all be down to a misunderstanding.

The Tiefling Children Play With Your Summoned Animals In BG3

And Other Animal Interactions

As discovered by Reddit usersavageseal_18,the kids at the tiefling camp in Act One ofBaldur’s Gate 3will follow the player’s summoned animals, even commenting on them with voiced dialogue. This particular example specifically depicts one of them reacting to a summoned bird, complimenting it on the beauty of its feathers. But this works with other animals as well, and certainly isn’t limited to the tiefling camp kids.

Players can also summon animals in other large areas where many children are wandering around- think the Lower City - for similarly adorable reactions from NPCs. Different characters do have different reactions, and certain familiars provoke unique voice lines. Jaheira’s kids will follow summoned animals around her house, commenting on Boo’s fluffiness, for example. The goblin kids will throw stones at any summoned animals instead. Players can also summon Us using the item of the same name, but kids will instead see the tiny intellect devourer as a cat. (Us explains that this is due to a bit of visual manipulation on their part.)

Mol from Baldur’s Gate 3 looking up with gold in the background.

A druid turning into a cat using Wild Shape provokes a similar reaction from manyBG3NPCs.

This is mainly just a cute detail that doesn’t have a practical use - in fact, it’s more often the opposite.Players need to be careful where they take their summoned animals when kids are around, as they’re liable to follow them directly into danger, like in Act Two, when they’ll follow a particularly fluffy cat directly into the Shadow Curse if they’re able. Still, as long as no one gets hurt, it’s a fun interaction worth seeking out.

Baldur’s Gate 3 Spider Wild Shape waits in camp

BG3 NPCs Don’t Always Have A Positive Reaction To Summons

Some Are Afraid Of Spiders

However, not all animal-NPC interactions are so innocent.SomeBG3characters will run in fear from summoned spiders, or shout at druids for transforming themselves into rothé. This was previously believed to be aglitch inBaldur’s Gate 3, but after several patches, it seems to be an intentional feature. Still, this can be used for more practical purposes, like getting NPCs to run away from chests or doors they’re supposed to be guarding.

All of these cases, though, are testaments to the interactability ofBG3. Tons of NPCs have nuanced reactions to tiny little details like these, which are certainly not limited to summoned animals. This is just a small group of examples in the wide world ofBaldur’s Gate 3.

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Source:savageseal_18/Reddit

Baldur’s Gate 3

Developed and published by Larian Studios, Baldur’s Gate 3 is an upcoming role-playing game set to release in August of 2023. Players will create a character to embark on a large-scale journey and can do so solo or cooperatively with a friend. Combat is a turn-based style this time around.