Many players enjoyThe Legend of Zelda: A Link to the Past, but I don’t think enough of us give it the credit it deserves for shaping the entire series. Similar to how a modern moviegoer might watch John Carpenter’sHalloweenand find it cliché, players who go back to check outA Link to the Pastmight see it as just anotherZeldagame because they don’t realizethis is where many of the series’ tropes first started.

Even as someone whose firstZeldagame wasA Link to the Past, I didn’t fully realize the game’s impact on the series before looking further into it. When things thatA Link to the Pastcreated popped up in laterZeldagames likeOcarina of Time, I just assumed they must have been mainstays from the beginning. However, there are a lot of elements thatA Link to the Pastcame up with that weren’t in theoriginal twoZeldagames, but have since become major recognizable elements of the franchise.

In the foreground, Breath of the Wild’s Link holds the Master Sword pointing upward in front of his face. In the background, Link pulls the Master Sword from its pedestal in the lush Korok Forest.

Although not present in every game, Link’s Master Sword is easily one of his most iconic weapons. Initially, I had assumed it was always part of the franchise, so I was surprised to learn that it first appeared inA Link to the Past. Not only was this the first appearance of the Master Sword, but the game alsoestablished all the major details of the sword.

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A Link to the Pastestablished the Master Sword’s iconic look, from its large curved purple hilt to the Triforce engraved on its blade. It also established some of the requirements necessary for wielding the Master Sword. In order to pull the Master Sword from its stone, the prospective wielder must collect three spiritual objects. InA Link to the Pastandits sequelA Link Between Worlds,these are the Pendants of Virture, but there are analogous objects inOcarina of Time,Wind Waker, andPhantom Hourglass.

A shocked Link and Riju from The Legend of Zelda with Tulina and Buliara on either side.

Ironically, at the end ofA Link to the Past, the game claims that the Master Sword “sleeps again… forever!” This is very much not the case, as the sword has gone on to appear in 10 games after its initial appearance. While there are variations on how the Master Sword can be retrieved and its location in each game,the sword itself and its appearance have remained a consistent part of the series.

Agahnim Created The Blueprint For Ganondorf

Ganon’s alter ego, Ganondorf, is another consistent part of theZeldafranchise. Although he isn’t in every game, the Gerudo sorcerer is still seen as one of the franchise’s major villains. While Ganondorf didn’t appear untilThe Legend of Zelda Ocarina of Time,A Link to the Pastdid give players a very similar character that was essentially the first version of him.

Agahnim fills almost the exact same role that Ganondorf does inOcarina of Time.

Ganondorf showing his part of the Triforce on his hand in The Legend of Zelda: Ocarina of Time

At the beginning of the game,A Link to the Past’s main villain is Agahnim,an evil sorcerer who sends Zelda to the Dark World and breaks the Seal of the Seven Sages. Initially, it seems that Agahnim is just a servant of Ganon, but it is later revealed that he is simply Ganon’s alter ego. Also, when fighting Agahnim, players reflect his magic attacks back at him with the Master Sword.

If all of this sounds familiar, it’s becauseAgahnim fills almost the exact same role that Ganondorf does inOcarina of Time.Ganondorf is a better form of Ganon, which is why he stuck around longer than Agahnim. However,A Link to the Paststill created the blueprint of what would become Ganondorf.

Link Plays The Digging Game In The Legened Of Zelda: A Link To The Past

Later Zelda Games Incorporated The Idea Of Multiple Parallel Worlds

A Link to the Pasttakes place across two parallel worlds: the Light World and the Dark World. Each has essentially the same layout, but there are some notable differences between the two, with the Dark World being more dangerous. Players travel between them, sometimes having to hop back and forth to solve puzzles.

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This idea of multiple worlds is something that would come back in the series later on.Ocarina of Time’s time traveling is very similar, with the future being similar to the Dark World and the game’s present more like the slightly safer Light World. A similar dynamic was present inThe Legend of Zelda Twilight Princess, where players switched between Hyrule and the encroaching Twilight Realm.

Zelda Echoes Of Wisdom and Link from TOTK

Although mostZeldagames don’t use these types of mechanics as heavily, the idea of different realities or time periods within a single game does pop up from time to time. For example, players travel to the past inWind Wakerto retrieve the Master Sword. Funnily enough, although the idea of multiple worlds sometimes manifests itself as time travel, and the word “past” is in the title,A Link to the Pastdoesn’t actually deal with time travel.

Aside from the Master Sword,A Link to the Pastis also the first time several of Link’s well-known items appear in the franchise. For instance, this isthe first game where Link can upgrade his tunic, going from green to blue to red.Ocarina of Timeused the same colors, giving its blue and red tunics some unique abilities instead of making them armor upgrades.Twilight Princessalso includes multiple Tunic upgrades, again using the green, blue, and red color schemes, though this time with more accompanying details.

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A Link to the Pastalso introduced several items that helped Link traverse the overworld and would show up in some form in later games.The hookshot is a good example of an item that has shown up quite a few timessince its introduction and is considered an iconic enough part of Link’s arsenal to make it into theSmash Bros.games. This game also introduced Zora’s flippers, which allowed Link to swim. While Link can typically swim from the get-go in 3DZeldagames, he does usually get a similar upgrade that allows him to breathe underwater.

Link from The Wind Waker and Zelda from Breath of the Wild next to a Nintendo Switch.

From items to characters, to plot devices,A Link to the Pastcould very possibly be the most influential game inThe Legend of Zeldaseries. That isn’t to say other games haven’t made their own meaningful contributions to the game’s world and its fictional history since, but pretty much every game afterA Link to the Pastis heavily influenced by it. I think the game deserves a lot of credit for introducing so many of the series’ most iconic elements.

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