Although information onCapcom’s upcoming sequel toOkamiis still in short supply, it’s been confirmed that the game will be making use of the company’s in-house RE Engine. The originalOkami, first released for the PlayStation 2 in 2006, was developed by the now-defunct Clover Studio, led byDevil May CryandBayonettacreator Hideki Kamiya - and though the game had its devoted fans, the only sequel that it received in the years after was the DS-exclusiveOkamiden. Now, however, a newOkamisequel is in development, again led by Hideki Kamiya and his newly established studio, Clovers.

As has been confirmed in an interview withIGN,the sequel toOkamiwill be making use of Capcom’s proprietary RE Engine- the same engine that’s been used for recent and upcoming Capcom releases likeDragon’s Dogma 2,Street Fighter 6, andMonster Hunter Wilds. The choice to use the RE Engine was confirmed by Kiyohiko Sakata, a producer at Machine Head Works, a studio which is assisting in the development of theOkamisequel, and Capcom producer Yoshiaki Hirabayashi.

A flower blooms in Okami sequel’s trailer.

As explained by Sakata, Machine Head Works is “acting sort of like a bridge between Clovers and Capcom” while working on theOkamisequel and additionally assisting the main developers, Clovers, in using the RE Engine. When asked by IGN what the RE Engine is offering for the development of the sequel, the developers were unable to give specific details butstressed that the engine is the right tool for the job, and will allowtheOkamisequel to outdo the 2006 original.

There’s Never Been A Better Time To Play This 2006 Classic That Every Video Game Fan Deserves To Experience

With a long-awaited sequel on the horizon, fans should take advantage of a big discount to snatch up the cult classic Okami while they can.

Hirabayashi, for example, stated that the RE Engine would be vital for realizing director Hideki Kamiya’s “artistic dreams” for the sequel, with Kamiya himself saying that “RE Engine is of course famous for showing the best of the games that they have.” However, while the developers of theOkamisequel are confident in the capabilities of the RE Engine, some fans of the original game are worried that it might not be exactly suited to the game’s needs.

Stray Bead From Okami on a blurred background from the game

Fans Are Concerned That Okami 2 Being Created In RE Engine Could Be Problematic

Some Fans Are Pointing Towards Performance Issues In Recent RE Engine Games

While the RE Engine is mostly well-regarded, some fans on places likeRedditareconcerned about what its use might mean for theOkamisequel’s performance. Recently released games that use the engine, likeStreet Fighter 6,Dragon’s Dogma 2, and the upcomingMonster Hunter Wilds, have been noted to havesignificant performance issues on PC, in part because of how heavily each game taxes a device’s CPU. While it’s too early to say how theOkamisequel might turn out, or if it’s going to be as ambitious as Capcom’s recent games, performance is a notable concern.

It’s hard to say, from an outside perspective, what kind of decisions go into using one game engine over another, but RE Engine games have seemed to struggle more notably when dealing with wide-open areas populated with numerous NPCs, like the open world ofDD2, World Tour mode inSF6, or the more open maps ofWilds. AsCapcomcontinues to work with Clovers and Machine Head Works on the long-awaited sequel toOkami, any potential issues with using the RE Engine can hopefully be fixed by the time of the game’s release.

Amaterasu standing over a fallen old man in Okami

mixcollage-18-jan-2025-10-05-am-691.jpg