Pokémon Trading Card Game Pocketreportedly made over $200 million in revenue one month after its release. This makes the free-to-play game the third best-sellingPokémontitle on mobile devices, behindPokémon Masters EXandPokémon GO. Within its first month,Pokémon TCG Pocketalso overtook the sales ofPokémon SleepandPokémon Unite.

As spotted byIGN,PocketGamer.bizused figures from AppMagic, software used to track mobile app sales, to estimate thatPokémon TCG Pockethit $208 million in gross revenue across the App Store and Google Play.Pokémon TCG Pocketwas released on October 30th, 2024, and while the game is free to play, players can buy cosmetics, booster packs, and monthly passes that award extra cards, which led to millions of dollars spent daily on the app.

A custom Pokemon TCG Pocket cover showing the backs of five Wonder Pick cards

Pokémon Trading Card Game Pocket Is Making Millions of Waves

Players Can’t Stop Collecting Them All

Pokémon TCG Pocket’sastronomical revenue in its first month was driven by players spending $6.5 million on the game daily. According to PocketGamer.biz,Pokémon TCG Pocketlaunched with just $2.7 million in player spending on its first day, which steadily rose over the first month, with the best single day of player spending, so far, happening on November 22nd at $8.4 million. The game offers several features players can pay for that change the experience, likePokémon TCG Pocketflairsthat add different flairs for Pokémon mid-battle, but come at a high cost.

Pokémon TCG Pocket: All Genetic Apex Supporter Cards, Ranked

In Pokémon Trading Card Game Pocket, Supporter cards can be useful in staying competitive for battles. These are all 9 Genetic Apex cards ranked.

Still, the cost of add-ons hasn’t deterred players from paying for them, asplayer spending increased each week since launch, up to $51.1 million spent in the third week of its first month.Pokémon TCG Pockethas been a global sensation,bringing players back toPokémon TCGafter leaving physical cards behind. Japan and the United States have been the countries driving the most revenue. Players in Japan contributed $90.1 million in spending within the first month compared with the US at $58.2 million, and Taiwan at $9 million.

Several full art and basic Genetic Apex Supporter cards in Pokémon TCGP.

Our Take: Pokémon TCG Pocket Is Full Of Events, Rewards & More

Incentives For Players To Log In And Participate Are Working

In week 4,player spending inPokémon TCG Pocketdipped just 3% to $49.7 million despite being the week theFire Pokémon Mass Outbreak eventlaunched. ThePokémon TCG Pocketevent allowed players to grab guaranteed Fire-type cards through Wonder Picks, which included Arcanin ex and Moltres. Charizard was one of the three key cards players could get at the launch ofPokémon TCG Pocket,making fire decks a popular build for players.Daily revenue increased by 20%, showing the appeal of these special events that make players eager to chase unique rewards.

Pokémon TCG Pocketcaptures the feeling of hunting down uniquePokémoncards in stores and combines it with the powerful gameplay loop of mobile games. New events, like theVenusaur drop event, generate excitement for players trying to build the perfect deck and get them to log on for it. Once they’re on, other cosmetics and booster packs become enticing as they attempt to chase the feeling of success when they get a special Wonder Pick. So, it’s hard to imaginePokémon TCG Pocketdipping in revenue anytime soon.

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Sources:IGN,PocketGamer.Biz

Pokemon Trading Card Game Pocket

Pokémon Trading Card Game Pocket is a mobile adaptation that reimagines the classic TCG experience for iOS and Android devices.